Sponsored by FORM in Perth, Australia, Re+Public joined 30 other international artists as a part of the PUBLIC festival. Re+Public completed 2 small murals on Murray st. across from the IBIS hotel, and a larger mural on Wolf Lane. Additionally, our murals appeared in bus stop shelters around the city. Like our work at SXSW, through the Re+Public app, these murals digitally come alive. By downloading the Re+Public app on Google Play and the App Store, users can interact with the mural by touching either "production" or "beauty". This choice forms an anonymous data set, which could potentially develop into more intentional data sets with regard to how citizens interact with the urban space that surrounds them. Perth [ PUBLIC ]
This mural tells the story of invention and ideas, and how they expand and grow to shape our futures. As viewers move from the outside corner, towards the main building entrance, they will discover four distinct scenes exploring how ideas, and inventions can grow to shape our world, and our future. The narrative of the artwork mirrors much of Qualcomm’s own success story in generating new ideas that grow to change the world. Special shout-out to the kids at the Mobile Learning Lab and to Geoff Stead. Additionally, we would like to thank Jack Lerner and his excellent team at the University of California - Irvine Institute for Intellectual Property and Technology.
An experimental video that explores the concept of mental fluidity and the impact of emerging tech on the mind. The video is based on the view that thoughts should flow through the mind into an ocean of ideas uninhibited by ancient superstitions and primal impulses. Education and technology can free the mind to maintain a childlike elasticity that is perpetually fluid.
Sponsored by Qualcomm Vuforia and IEEE, Re+Public launched its first solo mural at SXSW14. The wall was donated by the Recess Arcade Bar. Typically collaborating w/ other muralists, Re+Public saw creating our own mural content as the natural evolution in our work. An 84' x 32' wheatepaste mural, the content deals with the concepts of production, advertising, and consumption. By downloading the Re+Public app on Google Play and the App Store, users can interact with the mural by touching either "production" or "beauty". This choice forms an anonymous data set, which could potentially develop into more intentional data sets with regard to how citizens interact with the urban space that surrounds them.
This demonstrational video, built and animated in C4D, tells the story of IEEE Standards in Healthcare Technology & Communications. IEEE Standards help enable interoperability by allowing disparate technologies to share information across the end-to-end infrastructure without limitations. The digital content for this video was built in Cinema 4D, Maya, and After Effects in collaboration with Andrew Holden.
[ heavy ] created a digital takeover of the Driskill Hotel in an effort to promote the Open Future Series and OpenStand. Sponsored by theW3C and IEEE Standards OpenStand is a global community that stands together in support of The Modern Paradigm for Standards – an open, collective movement to radically improve the way people around the globe develop, deploy and embrace technologies for the benefit of humanity.
G George is an example of street ARt inside a gallery. In Lab Art, a Los Angeles gallery, when placing street artist Kai Aspire's "Masked" (George Washington) in the camera view of your smartphone (Android or Iphone), the painting unlocks a piece of augmented reality art, or ARt. This kind of augmented reality | artistic interaction is an example of hypAR-reality, which implodes the distinction between the "real" and the "imaginary." Triggered from the "real" world, the virtual "art" can reveal another layer of meaning, which is in this case... the "g"angster street artist we always knew G George was.
This is a series of primitive shapes designed in C4D exploring a kind of design temporality. In other words, examining how simple shapes can express a perpetual feeling of the future through textures, light, and color.
.A Re+Public collaboration, this is one of the first use of feature tracking on architecture. in which we digitally resurfaced, or "skinned" physical buildings in urban centers by overlaying 3D content onto the physical environment. Creatively harnessing augmented reality (AR) technology, Re+Public turned architecture into locations for meaningful cultural exchange and, in doing so, provides the user with a new way of seeing public space as a more open and democratic media environment.
While other media outlets such as television and the Internet have founds ways to provide users with the ability to filter their informational intake, public space remains the elusive frontier in which commercial interests govern the discourse. In an effort to highlight the individual's lack of autonomy in this arena, Public Ad Campaign (NYC) in collaboration with The Heavy Projects (LA) have begun to explore the potential of augmented reality to reappropriate outdoor commercial signage in order transform, filter, and democratize the messaging in public space. The AR | AD Takeover channel has reappropriated five outdoor advertising campaigns by turning them into augmented reality markers. Specifically, the channel uses five ads in New York City's Times Square as triggers for a curated street art show that includes works by Ron English, OX, PosterBoy, John Fekner, and Dr. D.
We created a digital, interactive, augmented reality urban mural on the Moto Museum wall in St. Louis. The project included an 85' x 21' mural by MOMO comprised of 14 basic shapes. Using the the free Re+Public app (App Store & Google Play), users can view, walk around, in, and through the 42 digital variations of the basic shapes. Some digital shapes can only be viewed and touched by moving around the physical space. By simply touching the shapes on the mobile device, users can randomly recompose the mural. In this way, the app allows users to creatively work with fundamental elements of art such as space, composition, form, and color. The Moto Wall project was generously supported by Grand Center Inc., the Art and Life Alliance in cooperation with Steve Smith and the Moto Museum in St. Louis.
In 1982, Keith Haring painted the first mural on the Houston & Bowery Street wall in New York City. Since the original Haring piece, the wall was bombed by ads and tags. However, in 2008, the wall was restored through the hard work of the wall's owner Tony Goldman and curator Jeffrey Deitch. The Goldman projects have collaborated with such artists as Os Gemeos, Shepard Fairey, Barry McGee, Sace, Kenny Scharf, JR, Faile and Retna. In June 2012, as part of the Re+Public collaboration between The Heavy Projects and Jordan Seiler's PublicAdCampaign, Heavy used augmented reality to create a virtual history of the famous mural site. Users are able to take a virtual tour of the wall and view each each piece as it originally appeared.
A Re+Public collaboration, Heavy traveled to Brussels, Belgium to participate in a tech art summit / workshop organized by the European Union Commission, IMAL, and the Harlan Levey Projects [bridge]. During the five day stay in Brussels, we seized the opportunity to digitally takeover Grand-Place, a UNESCO World Heritage Site. We successfully built three mobile augmented reality functionalities: interactive augmented mapping, interactive data visualization, and a digital art installation.
Future city is a VR project developed for Oculus Rift that was presented at UCLA Cinema School's annual conference Transforming Hollywood: Alternative Realities, World Building & Immersive Entertainment. This project was included on the panel: Hip Deep in Knowledge: Virtual Museums, Immersive Journalism, and Scientific Vistas.
During the Art Basel event at the Wynwood Walls complex in Miami, we digitally augmented and animated five murals (How & Nosm, Aiko, Retna, Ryan McGinness, and Momo). Additionally, we resurrected the Shepard Fairey mural that he recently painted over. This project was sponsored by the Goldman Properties. Special shout out to Ean Mering for his collaborative efforts on the digital content creation.